Daniel M. Abramovici


Dedicated to expanding the human experience with the moving picture. Approaching challenges and opportunities with creativity and open-mindedness. Highly experienced in managing and mentoring creative teams. Excellent presentation skills, effectively communicating how inventive and technical approaches achieve goals. Directing creative processes, pipeline development, and teams to deliver outstanding results. Recognized for being a leader and an innovative disruptor.

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CORE COMPETENCIES

Strong Leadership Team Building/Motivation Team Management Artist Development Agile Scrum Methodologies Change Management Creative Direction Effective Communication Negotiation Evangelizing Public Speaking Grass Roots Initiatives Immersive Technologies VR 360/180 Stereography Compositing Pipeline development Post-Production/Digital Intermediate

Experience

STEREOGRAPHER | Blue Sky Studios | Greenwich, Connecticut | 08/2011 - 05/2020

Responsible for creatively directing production teams in executing the stylistic stereoscopic look and treatment of all Blue Sky Studios films. Contributed expertise to acclaimed productions such as the Ice Age films, Epic, Rio, Peanuts and Spies In Disguise.

  •  Blazing a new path at Blue Sky Studios regarding all immersive cinematic mediums extending past stereography. Focusing on virtual reality, theme park 4D rides (LBE), to all upcoming XR development.

  • Identified and eliminated critical shot production issues relieving chaos before spillover into multiple teams.

  • Improved efficiencies by automating/streamlining repetitive tasks resulting in less fatigue on artists while reducing the need for temporary show hires

  • Created and managed a team devoted to the exploration of virtual reality and real-time technologies to discover the next marketable form of entertainment using Blue Sky Studios properties.

  • Integral in the creation of a team of engineers (IMT -Immersive Technologies) dedicated to the creation of a virtual production pipeline.

  • Essential in the creation of the stereoscopic technical pipeline to ease data congestion and production stress on artists.

ADJUNCT PROFESSOR | School of Visual Arts MFA Computer Arts  | New York, New York 01/2017-05/2020

Teach stereography, the history, philosophy, story telling. The use of stereography and its practical application in the entertainment industry.

• Build a connection from stereography to other immersive media such as stereoscopic 360/180, & various extended realities.

      

SUPERVISING COMPOSITOR | Brainstorm Digital | New York, New York | 12/2006 - 08/2008

Directed compositors creatively and technically. Nurtured a collaborative environment. Bid and assigned artist tasks. Supervised all outsourced work. Worked on set as post production advisor. Worked directly with luminaries such as Charlie Kaufman & Jim Jarmusch.

• Created and administered a compositing pipeline enabling multiple artists to work in parallel efficiently.

• Conceived previsualization and concept art used to earn contracts.

ADDITIONAL EXPERIENCE

Blue Sky Studios 08/2008-08/2011 Greenwich, Connecticut Lead Stereoscopic Technical Director

Mr. X Inc. 04/2006-11/2006 Toronto, Ontario Senior Compositor

Core Feature/Digital 02/2003-04/2006 Toronto, Ontario Senior Compositor

Guru 06/2001-09/2001 Toronto, Ontario Animator Modeler

Nelvana 07/2000-02/2003 Toronto, Ontario Lead Compositor Animator Camera Layout Artist


Public Speaking


B&H Event Space, New York, New York 2019 A journey into Immersive Technologies & Artistry

Toronto Tech Summit, Toronto, Ontario 2016 The Art & Science of Immersive Cinematography

FMX, Stuttgart, Germany 2016   The Art of Immersive Cinematography

Lincoln Centre Film Society, New York, New York 2014   The Art of Stereography: A Critique on Jean-Luc Goddards use of Stereography

Annecy International Animated Film Festival, Annecy, France  2013   The Making of Epic with Chris Wedge

SIGGRAPH, Anaheim, California  2013   Stereography & Storytelling panel with Stereographers from Pixar, DreamWorks, and Walt Disney Animation Studios

EDUCATION

Sheridan College Oakville, Ontario, Canada

Computer Animation 1998 - 2000

Illustration 1995 – 1998

PROFESSIONAL DEVELOPMENT

Scrum Master Certified, The Scrum Alliance 2016

Transitioning to Supervisor: AMA 2011

LANGUAGES

English (native), Finnish (native), Hebrew (working proficiency), and Swedish (elementary proficiency)

PATENT

Methods, systems and tools for 3D animation -US10504265B2